00:00
00:00
BombsAhoy
Dude/frick I do the big draw. Variety Arist. Mostly SFW. Voted #1 Big Smile Drawer. PFP by @NOLNIR NSFW on my Patreon.

Dude

Wage Worker

College Dropout

Joined on 1/29/19

Level:
23
Exp Points:
5,629 / 5,880
Exp Rank:
8,079
Vote Power:
6.48 votes
Art Scouts
10+
Rank:
Civilian
Global Rank:
> 100,000
Blams:
2
Saves:
40
B/P Bonus:
0%
Whistle:
Normal
Medals:
13
Supporter:
5y 3m 11d

Texture Tutorial!

Posted by BombsAhoy - July 19th, 2022


I made a short tutorial on how I apply textures to my stuff. If you've ever been curious about my art process, this is the vid for youuuuuuu: https://www.youtube.com/watch?v=CQQZtrfhgEM&ab_channel=BombsAhoy


Thanks for watching!

iu_700421_7280812.gif


7

Comments

Its been a while and I wanted to check up on how you were doing. Your output is pretty insane! and of course you've gotten better too. I'm not sure im sold on how grainy you're going with your work but it doesnt really detract either, its probably something like a signature of yours eh? Keep up the good work.

Hello, nice to see you again! Art is pretty much my only past time now, thus the large output. As for the graininess, I did want to make a rendering style that looked unique and signature, but it was also born out of dissatisfaction with my own work. One of the things that traditional art has over digital is there is an innate texture the tools create when applied to the paper. Digital does not have this, not innately anyways, you have to make your own texture. Although, it should be known that I do enjoy looking at digitally cel-shaded art that makes use of simple flat colors, but I learned along the way that what you enjoy taking in, does not necessarily translate to what you will enjoy putting out.